Teaching Concepts of Team Sports
Mechanical Aspects
Balance
-
Static (not moving)
-
Dynamic (moving)
Stability
-
Stability is the degree to which a person can
resist loss
of balance
-
Stability depends on 3 factors:
-
area of supporting base
-
height of center of mass or (COM) center of
gravity (COG)
above base
-
vertical position of the COM within/outside
the base of
support
-
Stability is increased by:
-
widening base of support
-
lowering COM
-
having vertical line from COM fall closer to
the center
of the support base
Movement is enhanced by moving the COM above
and/or away
from the support base
- "Free" limbs aid stability by acting as
counterbalances
Force
-
A force is a PUSH or a PULL
-
It is a scalar quantity - (scalar = amount)
-
Quantities such as force may be scalar or vector
quantities
-
vector quantities include magnitude and
distance
-
it is helpful for physical educators to
understand forces
-
application of force
-
direction of force
-
line of force relative to the COM of the
object acted
upon
Newton's Laws of Motion
-
An object at rest or in motion will remain so
unless acted
upon by a force
-
a soccer ball at rest will not move unless
kicked
-
a soccer ball in motion in the air will fall
to the ground
-
Resistance to force is proportional to the mass
(amount
of matter in) an object
-
Inertia
-
F=ma
-
a beach ball needs less force to move it than
a soccer
ball
-
Every action has an equal and opposite reaction
-
ground reaction forces result in movement in
running,
etc.
-
more force applied to the ground = more ground
reaction
forces
-
stronger/more powerful muscles increase speed
-
arm swing increases leg forces
Application of Force (throwing and striking)
-
The resultant movement of an object depends on:
-
point of application of force
-
direction of force
-
line of force relative to center of mass
-
line of force through the COM
-
mass of the objects
-
Momentum
-
momentum is the mass of an object multiplied
by it's velocity
-
momentum = mv
-
momentum of one object can be transferred to
another object
-
to maximize amount of momentum transferred:
-
maximize velocity of throwing or striking arm
-
minimize the reduction in velocity/momentum
around the
point of contact/release
-
optimize the mass of the striking implement
-
transfer momentum from lever to lever
Absorption of force (catching and landing)
-
F=ma
-
Force is absorbed proportionally to:
-
distance or "give"
-
move in direction of object to be caught
-
reach for object to be caught
-
allow object to move towards body after
catching
-
area
-
land on both feet, toes then heels
-
bend knees after contact with ground
Levers
-
The body is a system of levers, mostly 3rd class:
-
class 1 = FORCE - FULCRUM - RESISTANCE
-
class 3 = FULCRUM - FORCE - RESISTANCE
-
catapault
-
limbs (compound)
-
class 2 = FULCRUM - RESISTANCE - FORCE
Locomotor patterns
-
walk
- one foot in contact with ground
-
run
- period of flight between steps - no
feet in contact with ground
-
hop
- take off from one foot, land on same foot
-
jump
- take off from one foot or both feet, land on
both feet
-
leap
- take off from one foot, land on opposite foot
-
gallop
- rear foot does not cross
lead foot - "heel -toe"
-
slide
- side step, trail leg does not cross lead leg
-
skip