Psychological Considerations: What the PE
Activity Handbook
DOESN'T Tell You...
Model:
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Ideal or correct performance of a skill
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Performer or demonstrator of a skill
Type of model:
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Teacher/instructor
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Student
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Other (e.g., pictures, video, animations)
Demonstrations
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A model is a demonstration or performance which a student
can “copy”
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It is also the performer/demonstrator
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Students tend to model what they see
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Verbal cues should match the demonstration
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Teachers should model skills/behaviors constantly
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Model + verbal cues encompass visual & auditory learning
styles
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Three demonstrations are optimum
Vicarious Modeling
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Vicarious learning occurs when student observes the outcome/product
of a skill:
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A good outcome (e.g., scoring a basket) encourages the
student to copy the model
-
A bad outcome (e.g., shooting an air ball) may lead the
student to not copy the model
-
Models should demonstrate both good form and outcome (good
process and product)
-
Negative models have some utility if used sparingly ("Your
shooting elbow should not be here, it should be in this position")
-
Superstitious responding occurs when a non-contingent
positive outcome is perceived as resulting from an inappropriate skill
component
Self Efficacy
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A model provides a template for students to identify
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what is necessary to perform a skill
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In order to perform the skill, the student know what is
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required, and believe they can do what is required
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Self-efficacy is the combination of understanding the
skill requirements and knowing you can perform them
Modeling & Self-efficacy
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Unlike (adult) models may lead to students feeling like
they cannot copy the skill
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They are dissimilar from the model
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They have less experience than the model
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Like models may lead students to believe they can do the
skill
-
They are similar to the model
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The model has less experience than the teacher
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Student models may therefore increase the self-efficacy
of the other students
Improving Self-efficacy Through Modeling:
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Using like models
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Modifying
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Modifying or simplifying a skill
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Modifying equipment
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Maximizing
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Maximizing success
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Maximizing repetitions
Attribution Theory (Bernard Weiner)
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Students attribute performance outcomes to:
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Internal or external factors
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Stable or unstable factors
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Success is best attributed to internal, stable factors
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Failure is best attributed to external, temporary factors
Attribution: Applications
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Attribute successful performances to internal, stable
factors (skill):
"Great shot! You are good at basketball!" NOT "Wow!
That was lucky!"
-
Attribute “failure” to external, temporary factors (inexperience):
"You just need more practice..." NOT "You just don't have
the skill"
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Tie the two together to give hope to the student
(“with practice, you will learn the skill...”)
-
Use the same approach with affective and cognitive objectives