Katie Pancoast's Games of Respect, Cooperation, Strategy, Communication and most importantly FUN!
2.2- Health enhancing personal, interpersonal, and life skills
A4: Assess the use of active and reflective listening.
D1: Analyze how character development can be enhanced and supported by individual, group and team activities.
2.5- Utilize safe, efficient,
movement for a healthy lifestyle
D1: Analyze participant and observer behaviors for evidence of good sportsmanship.
4.6: Develop mutual respect
4.2: Work cooperatively with others to accomplish a task
Respect relay is a game of teamwork, strategy, fitness and concentration.
Students are separated into two teams and must spell the word respect.
The students are divided into groups depending on the number of "Respect Relay" rock sets and lined up at one end of the gym while the rocks (placed letter down) are at the far end. The students race down and select a random rock. The goal is for the students to correctly spell the word respect, selecting the R first then E next C and so on. If the first student picks up the R he/she either brings it back to the group or places it face up for the next student to see. If the second student runs up to the rocks and turns over the wrong letter, he/she selects a fitness card and brings it back to the team to complete. After the exercise is completed the next player can run for another rock.
The game goes on until one team successfully spells the word "respect". The object is to make the teams small and have a variety of exercises for maximum movement.
Problem Solving Power
Write a problem on a 3*5 note card, i.e. 5*5 and write the solution (25) on 5 separate cards (can use playing cards). The students are split up into teams, lined up at one end of the gym with a pile of problem cards several feet in front of them. The first student runs up, grabs a problem and brings it back to their team to solve. Once the team discovers the solution the students (one at a time) must retrieve 5 cards with the correct answer on them. If the wrong solution is selected, the students turn it back over and hide it under the poly spot or cone and the fitness cards can be used to make it more challenging.
The game is over once all the problems are solved and the students found 5 solution cards to each problem given. Adding more solution cards can lengthen the game and mixing in some random joker cards.
Teaching Cues/ helpful hints
Galactic Growing a.k.a. Toxic Waste
Galactic growing requires a group of students to transport an object (a seed) from one end of the gym to another using a bucket without touching or dropping the object. It requires communication, teamwork and strategy.
Divide the class depending on the number of transfer containers available
(3 buckets with 10 strings will equal 10 kids per bucket, etc). Next, provide the scenario for the students and use your imagination: Loggers accidentally cut down 10,000 acres of forest and your job is to plant the seeds for the future generations. However, you must not touch the seed or the bucket and the only way you can make it across the field is by holding the handle on the string.
To make the activity more challenging, provide obstacles for your students to maneuver around in the gym and use a smaller growing container.
The students will learn how to work cooperatively, develop strategies, problem solve and have fun with their peers (we hope).
The object of the game is for the class to run through the rope (without jumping) as two people are turning it, without the rope touching anyone or bouncing more than twice. To make the game more challenging, tell the students the rope can only bounce once before another student runs through.
Rules and helpful teaching cues:
Raging river is a simple cooperative game that emphasizes cooperation, communication, strategy and fun.
The object of the game is for students to cross a "Raging River" from one end of the gym to the other using the ÒRocksÓ (poly spots) as stepping-stones. Each person on the team must maintain contact with the next person as soon as the step out onto the rock. A ÒrockÓ must be passed down the team to the first person, which drops the rock and steps on it to advance across the river. The students must then pass successive rocks down the team to continue advancing across the "river".