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REMEMBER: Each coaching
session should include the four components, the four stages of practice,
PCP, and LLL :
These drills all include small
sided games which emphasize passing and good control, maximum touches and
game-like pressure:
1. 2 vs. 2
Using small fields, with a small
goal, play 2 vs. 2 games. Emphasize passing, receiving and dribbling
fundamentals. Tactically, emphasize movement off the ball and possession
on offense, communication, and delay and cover on defense. Players
will tire quickly in these games, so have them take water/rest breaks and
do most of your coaching during those breaks. These games should
be self refereed. Remind players that they are friends and team mates!
Have a spare ball behind each goal. This can be used after a goal
is scored or by the opponents of the team who kicks a ball out of bounds
- one of their players needs to go collect the ball, set it down behind
the goal, and rejoin the game (so they will be a player down for a moment).
Variations: Add variations to the basic game based on the purpose of the practice, how the team played last game, or individual needs based on game performance. Variations include: certain number of passes before scoring (e.g., 3); left foot only; beat 2 players before passing or shooting; etc. Each individual on a field may be given different restrictions.
2. Inside Out
This is 2 vs. 2 with 2 "flankers".
The game is basically the same, but an alley is marked off on the flanks
of each field. Flankers or Wingers play in this area only.
They play for whichever team is on offense (i.e., has the ball) so the
game becomes 4 vs 2 for the team with the ball. This enables success
in getting open for the team with the ball, and illustrates the effectiveness
of using width on offense.
Variations: flankers can pick
up the ball and throw it in - extra points can be awarded for such a cross
if a goal is scored off a header; Post or Pivot player: for odd number
of players, one player can play on the field on the side of whichever team
has the ball (You can have two "post" players, but you lose the benefit
of spreading the field); Play inside out with 3 vs. 3 or 4 vs 4 - no goalies,
one sweeper.
NOTE: Switch up players on teams
frequently to avoid cliques and increase player interaction.
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• Sidelines - small cones
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• Flank markers
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• Goals - large cones
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• •
• •
• • -
Extra balls
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• Flank markers
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• Sidelines - small cones
Figure 7. Field for basic 2 vs. 2 (left) and for Inside Out (right)
3. Outhouse - Penthouse
(2 v. 2)
This is a round-robin-type tournament.
Have a series of small pitches (fields) in a line. At one end is
the outhouse, the other end field is the penthouse. Teams have to
try to get to the penthouse. Play 2 v. 2, as in #1, for one minute
games. At the end of a minute, the winning team moves one field toward
the "penthouse", the losing team moves one field towards the "outhouse".
Have an instant tiebreak for tied games (e.g., "rock-paper-scissors") Any
extra players can sub onto a team to give a rest to another player, and
can help gather loose balls.
NOTE: Switch up players on teams frequently to avoid cliques and increase player interaction: no cliques, no "A" teams, no goalies.
Variation: use limitations such
as those described in #1; have parents play while players "yell" - let
them get a "feel" for how hard the work is!
"Outhouse" "Penthouse"
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• Corner cone
x • o
x o
x •
o
x • o
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• Goal cone
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• Goal cone
x o
x • o
x o
x o
• • • • • Corner cone
losing team moves one field this way
winning team moves one field this way
Figure 8. Field for Outhouse-Penthouse