DRIBBLING, PASSING AND RECEIVING THE BALL (GAME RELATED PHASE: 26-50 MINUTES)

REMEMBER:  Each coaching session should include the four components, the four stages of practice, PCP, and LLL :

These drills all include small sided games which emphasize passing and good control, maximum touches and game-like pressure:
 

1.  2 vs. 2
Using small fields, with a small goal, play 2 vs. 2 games.  Emphasize passing, receiving and dribbling fundamentals.  Tactically, emphasize movement off the ball and possession on offense, communication, and delay and cover on defense.  Players will tire quickly in these games, so have them take water/rest breaks and do most of your coaching during those breaks.  These games should be self refereed.  Remind players that they are friends and team mates!  Have a spare ball behind each goal.  This can be used after a goal is scored or by the opponents of the team who kicks a ball out of bounds - one of their players needs to go collect the ball, set it down behind the goal, and rejoin the game (so they will be a player down for a moment).

Variations:  Add variations to the basic game based on the purpose of the practice, how the team played last game, or individual needs based on game performance.  Variations include: certain number of passes before scoring (e.g., 3); left foot only; beat 2 players before passing or shooting; etc.  Each individual on a field may be given different restrictions.

2.  Inside Out
This is 2 vs. 2 with 2 "flankers".  The game is basically the same, but an alley is marked off on the flanks of each field.  Flankers or Wingers play in this area only.  They play for whichever team is on offense (i.e., has the ball) so the game becomes 4 vs 2 for the team with the ball.  This enables success in getting open for the team with the ball, and illustrates the effectiveness of using width on offense.
Variations: flankers can pick up the ball and throw it in - extra points can be awarded for such a cross if a goal is scored off a header; Post or Pivot player: for odd number of players, one player can play on the field on the side of whichever team has the ball (You can have two "post" players, but you lose the benefit of spreading the field); Play inside out with 3 vs. 3 or 4 vs 4 - no goalies, one sweeper.

NOTE: Switch up players on teams frequently to avoid cliques and increase player interaction.
 

    •                                            •                        •                                            • Sidelines - small cones
                                                                           •                                           • Flank markers
 

  •                             •                •                            • Goals - large cones
•                             •            •                            • - Extra balls
 
 

                                                                           •                                           • Flank markers
    •                                            •                        •                                            • Sidelines - small cones

Figure 7.  Field for basic 2 vs. 2 (left) and for Inside Out (right)

3.  Outhouse - Penthouse (2 v. 2)
This is a round-robin-type tournament.  Have a series of small pitches (fields) in a line.  At one end is the outhouse, the other end field is the penthouse.  Teams have to try to get to the penthouse.  Play 2 v. 2, as in #1, for one minute games.  At the end of a minute, the winning team moves one field toward the "penthouse", the losing team moves one field towards the "outhouse".  Have an instant tiebreak for tied games (e.g., "rock-paper-scissors") Any extra players can sub onto a team to give a rest to another player, and can help gather loose balls.

NOTE: Switch up players on teams frequently to avoid cliques and increase player interaction: no cliques, no "A" teams, no goalies.

Variation: use limitations such as those described in #1; have parents play while players "yell" - let them get a "feel" for how hard the work is!
 

                    "Outhouse"                                                                                        "Penthouse"

           •                                •                                 •                                     •                                • Corner cone
                      x         o                                                            x       o
                                                        x           o                                                           x          o

            •                                •                                 •                                     •                                • Goal cone
            •                                •                                 •                                     •                                • Goal cone
                    x         o                                                              x           o                    x            o
                                                        x         o

            •                                •                                 •                                     •                                • Corner cone

                               <<<<<<<<<<<<<< losing team moves one field this way
                                                          winning team moves one field this way >>>>>>>>>>>>>>>
 

Figure 8.  Field for Outhouse-Penthouse

BACK TO INTRODUCTION

BACK TO HOME PAGE