Sociology
for "Scientific" Eyes
Social Processes: Socialization Bibliography
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Arluke,
A. 1994. Managing emotions in an animal shelter. In (S. Cahill, ed) Inside
social
life: reading in sociological psychology and microsociology
(3rd
ed). Roxbury.
Socialization,
Social Institutions, Social Structures, Emotion Management, Science,
Symbolic Interaction: The study of workers at an animal “kill”
shelter illustrates how socialization encourages the reproduction of
social institutions.
Hafferty,
F. 1998. Cadaver stories and the emotional socialization of medical students.
Journal
of Health and Social Behavior, 29 (1): 344-356.
Gender,
Medicine, Methods, Narrative, Rites of Passage, Science, Socialization:
Hafferty analyzes cadaver narratives used in the socialization of medical
students in the anatomy lab.
Herold,
C. 2004. O.K., private, give me 50, then play this video game. New
York Times,
August
5. Online in GenderWatch in Rowan University databases.
A
review describing the features of popular video games used by the military
to train our troops for combat.
Kaplan,
Gisela & Lesley Rogers. 2003. Gene Worship: Moving Beyond the Nature/Nurture
Debate Over Genes, Brain and Gender. New York: Other Press.
King,
D.L. 1994. Captain planet and the planeteers: kids, environmental crisis,
and
competing narratives of the new world order. The Sociology Quarterly,
35
(1): 103-120.
King
argues that shows like Captain Planet confuse our understanding of environmental
problems through their presentation of a liberal environmental ethic.
Messerschmidt,
J.W. 1996. Managing to kill: Masculinities and the space shuttle
challenger
explosion. In (Hussey, compiled) Masculinities: interdisciplinary readings.
Prentice Education Inc.
A
look at how the socialization of male MTI engineers at NASA contributed
to the catastrophic Challenger explosion in 1986.
Smith
III, A.C. & Kleinman, S. 1989. Managing emotions in medical school.
Social
Psychology Quarterly, 52 (1): 56-69.
This
study examines the strategies medical students use to manage professionally
inappropriate emotions.
Thompson,
C. 2004. The making of an X box warrior. New York Times. August 22.
Online
in GenderWatch in Rowan databases.
The
socialization and training of future and present combat soldiers are
transpiring in the form of video games designed by the military.
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