Originating Source (http://chiron.valdosta.edu/whuitt/col/plan/behobj.html)

Alternate Source (http://www.uwsp.edu/education/lwilson/curric/behavior.htm)
Alternate Source (http://hs.riverdale.k12.or.us/~dthompso/exhibition/blooms.htm)

Link to Verbs


Behavioral Objective Defined

Three Parts of a Behavioral Objective

  1. Student Behavior -- skill or knowledge to be gained (e.g., two digit numbers, vocabulary words) and the action or skill the student is able TO DO (e.g., define, count, label, categorize, analyze, design, evaluate, add, multiply, etc.)
  2. Conditions of Performance -- under what circumstances or context will the behavior be performed
  3. Performance Criteria -- how well is the behavior is to done; compared to what standard

Example of a well-written behavioral objective:

Behavioral objectives can be written for any of the domains of instruction (i.e., cognitive, affective, or psychomotor.)

Excellent resources:



Bloom et al.'s Taxonomy of the Cognitive Domain

Citation: Huitt, W. (2004). Bloom et al.'s taxonomy of the cognitive domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved [date], from http://chiron.valdosta.edu/whuitt/col/cogsys/bloom.html.


Return to | Overview of the Cognitive System | EdPsyc Interactive: Courses |


Beginning in 1948, a group of educators undertook the task of classifying education goals and objectives. The intent was to develop a classification system for three domains: the cognitive, the affective, and the psychomotor. Work on the cognitive domain was completed in 1956 and is commonly referred to as Bloom's Taxonomy of the Cognitive Domain (Bloom et al., 1956). Others have developed taxonomies for the affective and psychomotor domains.

The major idea of the taxonomy is that what educators want students to know (encompassed in statements of educational objectives) can be arranged in a hierarchy from less to more complex. The taxonomy is presented below with sample verbs and a sample behavior statement for each level.

LEVEL DEFINITION SAMPLE
VERBS
SAMPLE
BEHAVIORS
KNOWLEDGE Student recalls or
recognizes information,
ideas, and principles
in the approximate
form in which they
were learned.
Write
List
Label
Name
State
Define
The student will define
the 6 levels of Bloom's
taxonomy of the
cognitive domain.
COMPREHENSION Student translates,
comprehends, or
interprets information
based on prior
learning.
Explain
Summarize
Paraphrase
Describe
Illustrate
The student will explain
the purpose of Bloom's
taxonomy of the
cognitive domain.
APPLICATION Student selects, trans-
fers, and uses data
and principles to
complete a problem
or task with a mini-
mum of direction.
Use
Compute
Solve
Demonstrate
Apply
Construct
The student will
write an instructional
objective for each
level of Bloom's
taxonomy.
ANALYSIS Student distinguishes,
classifies, and relates
the assumptions,
hypotheses, evidence,
or structure of a
statement or question.
Analyze
Categorize
Compare
Contrast
Separate
The student will
compare and contrast
the cognitive and
affective domains.
SYNTHESIS Student originates,
integrates, and
combines ideas into a
product, plan or
proposal that is new
to him or her.
Create
Design
Hypothesize
Invent
Develop
The student will
design a classification
scheme for writing
educational objectives
that combines the
cognitive, affective,
and psychomotor
domains.
EVALUATION Student appraises,
assesses, or critiques
on a basis of specific
standards and criteria.
Judge
Recommend
Critique
Justify
The student will
judge the effective-
ness of writing
objectives using
Bloom's taxonomy.

In general, research over the last 40 years has confirmed the taxonomy as a hierarchy with the exception of the last two levels. It is uncertain at this time whether synthesis and evaluation should be reversed (i.e., evaluation is less difficult to accomplish than synthesis) or whether synthesis and evaluation are at the same level of difficulty but use different cognitive processes. Anderson and Krathwohl (2001) revised Bloom's taxonomy and placed evaluating prior to creating. In my opinion, it is more likely that synthesis/creating and evaluation/evaluating are at the same level. Both depend on analysis as a foundational process. However, synthesis or creating requires rearranging the parts in a new, original way whereas evaluation or evaluating requires a comparison to a standard with a judgment as to good, better or best. This is similar to the distinction between creative thinking and critical thinking. Both are valuable while neither is superior. In fact, when either is omitted during the problem solving process, effectiveness declines (Huitt, 1992).

Synthesis Evaluation
Analysis
Application
Comprehension
Knowledge

In any case it is clear that students can "know" about a topic or subject at different levels. While most teacher-made tests still test at the lower levels of the taxonomy, research has shown that students remember more when they have learned to handle the topic at the higher levels of the taxonomy. This is because more elaboration is required, a principle of learning based on finding from the information processing approach to learning.

References


| Internet Resources | Electronic Files | Additional articles | Additional books |





Krathwol et al.'s Taxonomy of the Affective Domain

Citation: Huitt, W. (2001, April). Krathwol et al.'s taxonomy of the affective domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved [date], from http://chiron.valdosta.edu/whuitt/col/affsys/affdom.html.


Return to: The Affective System | Educational Psyc: Courses | Home |


The following is adapted from: Krathwohl, D., Bloom, B., & Masia, B. (1956). Taxonomy of educational objectives. Handbook II: Affective domain. New York: David McKay.

The taxonomy was developed to organize levels of commitment. As such it could just as properly be discussed as a regulatory system issue in the model being presented here.

Affective Domain
Level Definition Example
Receiving
Being aware of or attending to something in the environment

 

Person would listen to a lecture or presentation about a structural model related to human behavior.
Responding
Showing some new behaviors as a result of experience
The individual would answer questions about the model or might rewrite lecture notes the next day.
Valuing Showing some definite involvement or commitment
The individual might begin to think how education may be modified to take advantage of some of the concepts presented in the model and perhaps generate a set of lessons using some of the concepts presented.
Organization Integrating a new value into one's general set of values, giving it some ranking among one's general priorities
This is the level at which a person would begin to make long-range commitments to arranging his or her instruction and assessment relative to the model.
Characterization by Value Acting consistently with the new value

 


At this highest level, a person would be firmly committed to utilizing the model to develop, select, or arrange instruction and would become known for that action.



THE PSYCHOMOTOR DOMAIN

Developed by: W. Huitt
Last modified: April, 2003

Citation: Huitt, W. (2003). The psychomotor domain. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Retrieved [date], from http://chiron.valdosta.edu/whuitt/col/behsys/psymtr.html.


Return to | Behavioral Approach | EdPsycInteractive: Courses |


There are three primary taxonomies of the psychomotor domain:


Level
 

Definition Possible Verbs
1. Perception The ability to use sensory cues to guide physical activity Distinguish, identify, select

2. Set

The readiness to act; requires the learner to demonstrate an awareness or knowledge of the behaviors needed to carry out the skill Assume a position, demonstrate, show
3. Guided response The early stage of learning a complex skill; includes imitation;can complete the steps involved in the skill as directed Attempt, imitate, try
4. Mechanism  The ability to perform a complex motor skill; the intermediate stage of learning a complex skill  
5. Complex overt response The ability to perform the complete psychomotor skill correctly Carry out, operate, perform 
6. Adaptation Can modify motor skills to fit a new situation Adapt, change, modify, revise
7. Origination The ability to develop an original skill that replaces the skill as initially learned Create, design, originate.

Modification of Simpson by the University of Mississippi School of Education

 

 


Level
 

Definition Possible Verbs
1. Imitate Observe a skill and attempt to repeat it, or see a finished product and attempt to replicate it while attending to an exemplar.  Attempt, copy, duplicate, imitate, mimic

2. Manipulate

Perform the skill or produce the product in a recognizable fashion by following general instructions rather than observation. Complete, follow,
play, perform, produce
3. Precision Independently perform the skill or produce the product, with accuracy, proportion, and exactness; at an expert level. Achieve automatically, excel expertly, perform masterfully
4. Articulation Modify the skill or product the product to fit new situations; combine more than one skill in sequence with harmony and consistency. Adapt, alter, customize, originate
 
5. Naturalization Completion of one or more skills with ease and making the skill automatic with limited physical or mental exertion. Naturally, perfectly