This game is an application of digital logic in a traffic light control. As a practical and real-world example that students can associate in terms of its functionality and importance, the design of the traffic light control is a typical sequential machine. The game allows students to utilize fundamental design techniques, such as finite state machine, state minimization for optimization, and counter/Timer design, etc. For more details about the game, click to play the video below.
Judge Who - Battle for a Decision
This game is devoted to combinational circuit design, involving the concepts of Boolean function, truth table, and Karnaugh maps, as well as the design procedures. The game is seeking a valuable solution to automate the decision-making process in a small city court. In particular, it invites smart engineers to to design a voting system that takes judges’ inputs and automatically yields a verdict favoring the majority of the votes. For more details about the game, please check out the page later to play the video.
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